

Wargaming's traditional reluctance to do any sort of play testing made it possible to farm thousands of camouflages in many of the early events, and PVP events were exploited to farm millions. Premium consumables were removed, ships with three hulls were reduced to two, and ship costs were reduced. Signals could be purchased A La Carte in big stacks for under $10. Camouflages were sold in huge 250 bundles for under $20. It was so expensive, my only T10 for two years was Shimakaze, until changes created several XP boosting items in the game.Ĭonsumable camouflages, signals, achievement rewards, test server rewards, and first game bonuses were enhanced and added to the game. Premium camouflage was a design compromise to get $30 out of a player who would not pay $100 a year for premium, but whom might have a favorite ship. It was not uncommon for someone to push to T10 on one ship line, and never progress on any other line due to the expense and time needed to do so. It took years to progress to T10, and the grind for carriers was especially brutal due to the high expense per game. It was not uncommon to run out of silver, and to have to play lower tiers for several days to make enough to play higher tiers. In the ancient days, a player needed premium time or a permanent camouflage to break even. What lured many people from Tanks and warth**der to ships was that the brutal silver bleed was not present in wows. For years world of warships has had generous bonuses in almost all categories.
